AI Insights · Timothy · October 2022
Top 5 Disney Games Performance in Netherlands Q3 2022
In Q3 2022, Disney games showcased varied performance metrics in the Netherlands, with notable trends in downloads, revenue, and active users.
In the third quarter of 2022, the top Disney games on a unified platform in the Netherlands exhibited diverse trends across downloads, revenue, and active users. Data from Sensor Tower provides detailed insights into these performances.
Disney Mirrorverse experienced a significant decline in weekly revenue, starting at around $14K in late June and dropping to approximately $1.6K by the end of September. Downloads followed a similar downward trend, decreasing from 7.4K in the last week of June to 1.4K in the final week of September. Active users also saw a decrease from 7.8K to a low of 1.5K, with a slight recovery to around 2K at the end of the quarter.
LEGO® DUPLO® MARVEL showed more stability in its performance. Weekly revenue fluctuated slightly, peaking at around $1K in early July and tapering off to approximately $423 by the end of September. Downloads were relatively stable, with a slight increase mid-quarter, reaching a high of 1.3K in early August. Active users remained steady, ranging between 1.6K and 2.3K throughout the quarter.
Disney Coloring World displayed a mixed performance. Weekly revenue saw a peak of $446 in early August but declined to around $135 by the end of September. Downloads initially increased, reaching a high of 1.1K in mid-July, before stabilizing around 650 towards the end of the quarter. Active users followed a similar pattern, peaking at 1.8K in mid-July and leveling off to approximately 1.3K by late September.
Marvel Contest of Champions had a relatively high weekly revenue, starting at around $46K in late June, dropping to a low of approximately $6.7K by mid-July, and then stabilizing around $13K towards the end of September. Downloads were modest, peaking at 1.1K in mid-September. Active users showed consistency, ranging between 4.2K and 4.8K throughout the quarter.
Disney Magic Kingdoms had a fluctuating revenue pattern, with notable peaks of $8.7K in late August and $8.4K in mid-August. Downloads steadily increased, peaking at 1.1K in mid-September. Active users remained stable, with a slight increase from 2.6K in late June to 3.1K by mid-September.
For more detailed insights and data, visit Sensor Tower.